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1 Visibility of system status
- Feedback: keep user informed about what goes on
- Provide status information
- Feedback: show that input has been received
- Features change as user carries out task
- Feedback provided for all actions
- Feedback timely and accurate
- Indicate progress in task performance
- Direct manipulation: visible objects, visible results
- Identity cues system response vs. user’s goal
- Show icons and other visual indicators
- WYSIWYG; do not hide features
2 Match between system and the real world
- Speak the user’s language
- Contains familiar terms and natural language
- Metaphors from the real world
- Familiar user’s conceptual model
- Use of user’s background knowledge
3 User control and freedom
- Undo e redo should be supported
- Obvious way to undo actions
- Forgiveness: make actions reversible
- Ability to undo prior commands
- Clearly marked exits
- Ability to re-order or cancel tasks
- Modeless interaction
- User control: allow user to initiate/control actions
4 Consistency and standards
- Consistency: express same thing same way
- Consistency: same things look the same
- Uniform command syntax
- Conform to platform interface conventions
- Show similar inf. at same place on each screen
5 Error prevention
- Prevent errors from occurring in the first place
- System designed to prevent errors
- What planning mistakes are most likely ?
6 Recognition rather than recal
- See-and-point instead of remember-and-type
- Make the repertoire of available actions salient
- Seeing and pointing: objects and actions visible
- What features often missed and at what cost ?
- Provide list of choices and picking from list
- Minimise the user’s memory load
- Easy or difficult to perform (execute) tasks ?
- Allow access to operations from other applications
- Show icons and other visual indicators
7 Flexibility and efficiency of use
- Shortcuts: Accelerators should be provided
- User tailorability to speed up frequent actions
- User interface should be customisable
8 Aesthetic and minimalist design:
- Design should be Aesthetic
- Navigation and buttons should be affordance
- Design should be intuitive
- Clutter free
- Interface should have visual cue and affordance
- Affordances provide strong clues to the operations of things.
9 Help users recognize, diagnose, and recover from errors
- Error and Exception Handling
10 Help and Documentation
- Help and Documentation should be available
kathirg.com | UX Design Project Management Consultant | Agile Scrum who coach empiricism framework from Chennai Tamilnadu India